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Sunday, March 27, 2011

Super Street Fighter 4 3D Review!


Super Street Fighter 4 3D is one of the main launch titles for the nintendo 3DS. Is this title just a poorly done port of the console version, or does it have more to offer? Well this is somewhat of a port but not necessary a bad one. Super Street Fighter 4 3D includes every character you have on the console version, along with alternative costumes. Everything from the console version is here, including challenges, trails, trophies and icons to unlock. It may be a port but it's not a watered down one by any means.

Graphics
(2D image of a 3D game)

As far as graphics go SSF4 3D looks great, except there are a few problems that hold it back from being truly stunning. The character models look sharp and crisp, each character looks just as good as his/her console counter part. However the backgrounds have taken a hit. For those who have played the console version of the game, know that the backgrounds look just as sharp as the characters. Here however the backgrounds feel a bit flat and just dull at times. For a handheld version of street fighter, its one of the best i've played. There have been other street fighter games for a handheld(street fighter alpha series for the PSP) But this is one of the best if not the best handheld port of the franchise.


Gameplay

(2D gameplay video)

The gameplay is exactly what you would expect out of a street fighter game. The inclusion of the thumb stick makes this even smoother, giving you full control of your character and commands. The top screen of course shows your characters, while the bottom touch screen adapts a new system. Giving you four slots to save any commands you want. Meaning you can fill the slots with your ultra combo, super combo and anything else you want allowing you to access it with a touch of a button. How natural does it feel? If you ever played the iphone version of Street Fighter 4, having the option to touch the ultra meter to do your ultra combo then you will be somewhat familiar with the touch pad. Personally I didn't find myself using the four touch pads that frequently, however I do see how it can add to the gameplay. Setting certain moves on the touch pad it can allow the player to focus on the timing of the combos, not just memorizing the commands to land them. Each character plays like their console counterpart, meaning you still have the basic controls and quarter circles for your hadoukens. Capcom did a great job adapting the control to the 3DS. (side note, they still include guiles trade mark putting his glasses on and off in the game. awesome.) 
3D Good or bad?
The 3D in SSF4 3D doesn't look bad, although its not really worth keeping it on for long. You can choose to play normally in the same side by side angle as in the console, or the "3D versus" mode where you're put in a sometimes distracting over the shoulder view. Using the 3D in the regular mode doesn't look bad, in fact it makes the character models stand out even more which gives it a nice look. When engaged in the 3D versus mode, the over the shoulder view can be fun although personally I don't see many using it when it comes to competitively play. While first using the 3D versus mode it definitely isn't bad, the 3D looks solid and game play doesn't change. However while in 3D versus mode, because you do have a over the shoulder view some times it gets in the way of you seeing your opponent. For example you could be jumping in the air, the over the shoulder view sometimes won't let you see the opponent, leaving you defenseless. Capcom really did try to make the 3D in the game legitimate and not just some gimmicky add on. It has its minor problems at time, but overall the 3D in the game looks great even if its not always needed. 

Different Modes
(2D image of a 3D game)

There are many modes to try out, although none of the modes with the exception of street pass are new. Arcade mode returns and plays exactly like it does on its console counterpart. Super street fighter 4 3D utilizes the same format as the console version on the 3DS. For those who have attempted a "quick match" on the console version know that most of the times it doesn't work, citing unable to connect or other problems. Well that transfers over to the 3DS version as well, although the custom match making does find opponents rather quick. The connection online is good, having experiencing  no lag online the game is truly impressive. While playing matches you unlock "Figure Points" or FP which allow you to unlock different figures of the characters. Why would this matter? Each character figure can be used in Street Pass. Along with each character their figure has a certain level rank, health, and attack stats. When your 3DS is in sleep mode and you walk past somebody who also has a 3DS and SSF4 3D, automatically your figures will go against each other deciding a winner based on who has the better team. You are also able to trade these figures with your friends or others via wifi. One impressive feature is the "download now" feature. You can play with someone who doesn't have the game, by doing a data transfer you can play with a friend. Although your friend will be limited to only using Ryu, it is still a very impressive and cool feature. 

The Verdict 
Capcom has continued to treat their street fighter franchise with love, although a port of a console game this is no different. Super Street Fighter 4 3D is one of the major launch titles for the 3DS and rightfully so, with its naturalistic controls and modes its as if you forgot its a handheld game. The game is responsive and the characters look great. With all this praise its also important to point out its flaws, the 3D may look good but in a 2D fighting game its kind of unnecessary. While in 3D mode at times the camera could be a bit confusing. 

The score 

4/5

The Good
  • The character models look great 
  • If you're new to the series this is a great place to start 
  • Online play is great 
  • All the trials are back and icons/trophies to unlock will keep you busy
  • Touch pad can make the game a little more interesting
  • All the characters from the console version are here
  • Plays smooth 

The Bad & The Ugly 

  • 3D isn't really necessary in a 2D fighting game
  • Backgrounds take a hit and stand out looking dull
  • If you played the console version there isn't anything really new here 






Nintendo 3DS Review!

Out of the box.
The Nintedo 3DS is finally here, but is it worth the hefty price tag of 250 dollars? After being unveiled  by Nintendo at last years E3, does it live up to the hype nintendo promised it would? Well in this review I break everything down for you. What do you exactly get in the box? As soon as you open the box you're welcomed with a group of guides, manuals and ads from nintendo. Getting past the many pieces of paper you finally get to the good stuff. 

What you have here is :

  1. The operations manual
  2. A quick - start guide
  3. Street pass and Mii Plaza packet 
  4. AR (Augmented-reality) Cards
  5. Nintendo 3DS AC adapter
  6. Nintendo 3DS charging cradle(dock) 
  7. 2GB SD memory card (already inside 3DS system)
  8. Nintendo 3DS system with stylus 

Before getting into the heavy part of the review (THE 3D) there are a few things I want to point out. Such as the charging dock, this is something I personally am really excited about. You can use this dock to charge your system, you might be asking "well why would I want to do that? I mean I can just charge my actual system." While that is true, this dock will come very handy in the long run. While your system is resting on the dock, you can leave it on sleep mode and it will remain fully charged and still able to use the "SpotPass"(not street pass) feature. Yes you can still use your system while it 's in the dock, in fact it leave your system at the perfect angle for some of the mini games.

Overview.

The system itself looks bigger compared to the DSi, well because it is. Also the weight of the 3DS is slightly heavier than the DSi, however it is still lighter when compared to the DSi XL. Physically the system feels sturdy and reliable, the buttons have been reenforced to give it a more durable feel to it. Although due to its size, it can at times be a little uncomfortable to carry around in your pocket. The resolution on the menu screen looks beautiful, bright and full of colors everything seems to pop in a good way. As soon as you boot up the system you have the basic menu set up run down, luckily nintendo has fine tuned this process so it only take you about a minute. Some noticeable new features include the new joy stick and the home, start and select buttons on the bottom screen(yes they are physical buttons and not a part of the touch screen.) The volume buttons have been replaced by a slide bar similar to the 3D slider bar. One major downfall to the system is the battery life. While the DSi has the battery life of 9-14 hours on the lowest brightness setting, on the brightest setting it last about 3-4 hours. The DSi XL has a 13-17 hour battery life on the lowest brightest and 4-5 on the brightest. Very impressive indeed, the 3DS however isn't as impressive lasting 2-5 hours depending on the settings you have it under.

The 3D & working with what you have.

As all of you are probably wondering, is the 3DS really that great? Has Nintendo truly made a handheld with glasses free 3D? The answer? Well yes. The 3D does look amazing and it is really 3D however if you slightly move your vision it gets lost. Leaving you on a narrow path of vision, if you can maintain that then the 3D is truly what Nintendo hyped it up to be. Running 800 x 240 pixels in 3D mode it does look very impressive and the 3D is smooth without noticeable ghosting. Again moving off of that sweet spot will throw the 3D effect off track. Also the 3DS lets you take and view 3D photos on the system,  impressive but it should be noted that pictures are of the same quality as the DSi. I was very impressed with the 3D effect it was subtle and still seemed to stand out, using the 3D to its full extent navigating the menus have never been more appealing on the eye. 
(2D image)

Already installed in the system is Mii Maker, for those of you who have a Wii know exactly what this is.  You get to create a little Mii version of yourself and add him/her to the Mii plaza. Some of the most fun you could have on the 3DS is a already included game called face raiders. Face raiders is a game where the user takes a picture of someones face, they have to physically move around from left to right trying to shoot the floating faces. Not only is this game addicting and fun, it also utilizes the 3D effect fully making it truly fun to actually play and not just try out for 2 minutes. 


Along with the games that comes built preinstalled, the 3DS comes with the "AR Cards". Each card holding a different Nintendo character which you can use your camera to scan them. After scanning the image the character pops out of the card, where you can move them around and change poses for snap shots. The question mark card is the stand out, once scanning it offers a variety of mini games. One of the games is somewhat of a boss battle where you have to shoot arrows a dragon, as weird as it sounds it requires you to actually move around to hit certain targets.

The verdict 
All in all the Nintendo 3DS is truly a impressive system. Even with its minor problems it's an experience you have to have yourself. Although the battery life has taken a hit, it's still no enough to drag the system down. If you will be carrying this handheld around make sure to bring your adaptor and have an outlet near by. Take into consideration that due to this being a new piece of tech it does use a lot of energy, its one of the risks you take when putting out something this new. Don't let this minor set back persuade you to keep away, I'm sure it will be fixed when Nintendo releases different versions of it.(3DSi? or 3DS lite? who knows but you know Nintendo being themselves will most likely release different variations of the system.) Talking about it doesn't justify the quality of the 3D or the fun you can have with this handheld. Although the price tag is a bit high, especially considering that you can now buy a Nintendo Wii for 220$ Even taking that in effect if you really want the 3DS then upgrade from your current system. Personally speaking I love the system, the launch line up isn't exactly strong or major. Bigger titles like The Legend Of Zelda : Ocarina Of Time, Star Fox 3D, and Metal Gear Solid hitting the shelves later in the year this is one investment you won't regret. The 3D is there, the experience is there and most importantly the sense that you're happy is there. Nothing i've encounter was a major enough problem that would make me feel truly unhappy with the 3DS. 

The Score

4/5


The Good

  • Feels sturdy and durable 
  • 3D effect looks great with no ghosting when focused 
  • Doesn't feel like a gimmick
  • Built in games are fun 
  • Easy to use
  • Reenforced buttons feel improved from DSi  
  • Graphics look crisp 
  • AR Cards are a welcomed distraction 
  • Interesting new modes like street pass

The bad and the ugly


  • The battery life is too short, you're going to have to constantly charge it if you plan to enjoy the 3D for a extended time period
  • Weak lunch titles
  • Having to constantly focus on the sweet spot without moving much to enjoy the 3D 
  • Extended 3D play while moving away from the sweet spot frequently could cause headaches