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Showing posts with label video game. Show all posts
Showing posts with label video game. Show all posts

Thursday, August 4, 2011

Catherine Review!


Pros (The Good) 

  • Beautiful animation 
  • Interesting and unique story
  • Well written characters
  • High replay value
  • Challenging puzzles 
  • A different type of game 
  • Characters are interesting and entertaining


Cons (The Bad & The Ugly) 

  • Camera has some issues 
  • Game could be extremely hard and unforgiving especially for new players to puzzle based games






What is this, what's it about?

What do you get when you combine horror, comedy, romance and puzzle platforming in an adventure game? You get Catherine of course! Catherine follows the main character Vincent, a thirty two year old adult who continues to be haunted in his dreams. What is he being haunted by or why? Well Vincent himself is far from the heroic main character we normally get to play as, instead he's a man of many faults. Being in a relationship with the character Katherine, life begins to take its tole on our backwards hero. When his girlfriend begins to give him at times not so subtle hints that she wants to get married, Vincent begins to panic finding excuses to escape that conversation. 

Being content with where they are now, Vincent begins to drown his life issues in beer at the local pub with his friends. During this, he meets the mysterious and flirtatious Catherine. Vincent not being one to turn down the company of an attractive woman, ends up spending the night talking to her. Only to wake up to realize that he had slept with her, now the liquored up romantic begins to form a secret love triangle. Trying to balance two women who know nothing of each other, and trying to decide how he should approach this conflict. Stay faithful to his girlfriend or continue being involved with Catherine. All while being thrown curve balls by each party, not to mention Vincent begins to suffer from nightmares. 

Haunted by visions of sheep's and other creatures Vincent is forced to climb. Just like reality he climbs to escape his problems, however if he were to die in his dreams he'd be found dead in reality. Like many recent games Catherine offers you options and choices that alter the story of the game. But unlike most games, the way Catherine approaches this and shows your progress is different. After each action that determines which side you're leaning on (good, bad. ect) a bar will come up showing you exactly where you are.  A hero who doesn't fight to save the world, universe or anything but his relationship? Can a game like this even sell itself to an audience?


It's starting to get a little too real. I want a game not a relationship.

Catherine is one of those rare games unlike anything in stores now. What makes this game so unique? Throughout Catherine, Vincent will have to go through a variety of questions. After completing each stage, VIncent will wonder around talking to a array of sheep. After conversing, you enter a confession booth where a mysterious voice asks you a question. These questions will further determine how vincent's personality (good guy, bad guy meter) will change. Each question is different but ask very personal questions. Questions such as "do you prefer younger or older women?" and a variety of others dealing with sex, personal preferences of women, and more. After choosing your answer the game compares your answer to other players on xbl or psn.

So depending on the way you play, the game will ultimately make you feel like a scum bag or the ultimate ladies man? Personally I felt bad at times for talking to both Catherine and Katherine in a certain way. Since the game uses such a realistic conflict, you can't help but personally feel affected at times. Since the game revolves on a guy who cheats and tried to cover it up, running away from his problems can be relatable to a lot of people in some aspect. The game finds ways to take these characters and make them feel real, each with their own problems and back stories you can't help but get lured in.

In fact the game is so well written at times you forget you're playing a character. Focusing on the emotion behind the characters, at times you might find yourself answering questions as if you were Vincent. While some players might choose options depending on which ending they want, the game will make you forget you're answering for Vincent and you'll make it more personal. The drama in the game also leaves you feeling as if you're the main character, because again it's a realistic problem with human characters. Anyone can have relationship issues, so when the game plays on that as the player one might play differently than the next.


Climb! Climb like theres no tomorrow! Love is over, retry?


Catherine is a game thats divided into two parts of gameplay. Half of the game takes place in the bar, where you as Vincent can wonder around and socialize. Walking around the bar, you'll find the locals hanging out and each of them offers a conversation. While walking around the bar, Vincent can check his cellphone for text messages, look at pictures of Katherine or Catherine and drink. The other half of the game takes place in his dreams, or nightmares. This is where the game really shines, during these nightmares Vincent has to move and climb up these set of boxes to survive. 

Each stage becomes more difficult and throws surprises your way, heavier boxes, boxes made out of ice that cause you to slide when walking on them, and even boxes that shoot spikes. There are various ways to find your path up to the door at the top, making the way you play and set up paths a more unique experience. Although you aren't being timed in these stages, the faster you make your way up the higher the score.  There are a total of eight levels in the game, each level typically has three to four stages. At the final stage before you move on to the next level and wake up will have a boss battle of sorts. Normally each boss battle has Vincent running away from a figure that represents his real life fears or problems, although not technically timed if you don't out run the boss you will be killed. 

During the game when climbing if you make a mistake you can simply undo your last move, this gives players a better chance to get used to the game. Even though the game can be more lenient towards new players, the game on the easiest difficulty could still be pretty challenging. The core gameplay is basic, move the blocks and climb them until you get to the top. However the camera in the game doesn't offer you much control or as much control as you'd like. Along with being chased by horrid monsters, Vincent also has other sheep(people) moving towards freedom. These sheep will try to knock you off some blocks so at times you have fight back, Vincent does so either smacking them with his pillow or by using a power up. Power ups range from being able to create a block, a heavy block, an energy drink that allows you to jump up two blocks at once or a book that shoots down lightening that kills enemies around you. 

When you first start a new game like any other they ask you which difficulty you want. The game even goes as far as to advise you to play it on easy for your first time. Not only does it do so to have you get used to the game, but it asks if you're just interested in the story to play it on easy. If you're going to play the game on a higher difficulty, be prepared to die....and die a lot. Certain boss battles could be extremely hard for new comers to play it on any other difficulty. The harder the difficulty the more challenging you'll find the same stages, nothing really changes except the speed of the game. 

The verdict!

Catherine is a unique game with nothing else like it out on the market. Combining realistic issues, with fantasy and challenging puzzles it surely stands out on all levels. However because of the realistic issue of the game, it can either draw a player in or push them away. While most people play games to escape problems or just experience something totally new, Catherine could remind them of failed relationships or other issues. It's hard to sell someone on a game these days that isn't a FPS, and in fact touches on modern problems without holding a gun or a weapon. I mean who wants to play a game and get reminded of their own terrible life right? 

The fact that the game has a realistic core theme, shouldn't put anyone off, beyond that core theme Catherine is a fantastic game. Having beautiful anime like cutscenes, a well written main character and support characters, interesting storyline and challenging puzzles. Make no mistake about it, this game is very Japanese. From the humor used in the game, to the reactions characters give even down to the overall design this title screams Japanese. 

If you love a challenge, or just want a game thats totally different Catherine is it. For those gamers who love puzzle solving and drama this is the perfect title. It was a risk for Atlus to create a game thats so different from whats out, taking the chance that they did personally I'm happy. Catherine is either a game that you've already researched and wanted or just another love it or hate title. Honestly this game isn't for everyone and not a lot of people might support it and that's a shame. Catherine deserves much more, hopefully people will be drawn to it. It's not everyday that we get a game that we can say is actually original. 

On a personal note, I have been excited about this game ever since I first heard about it. Catherine is highly enjoyable and even though at times frustrating, it's still so much fun and unique that you can't help but love it. As a person and not just a gamer you want to see what will happen to Vincent, you want to see how those questions you were asked and answered will effect the game. Atlus did a fantastic job creating this game and it's story, it should be experienced by everyone who loves a game with a amazing story.

The score!
4/5

(I wanted to give the game a perfect score of 5/5 however, because of the difficulty the score had to be lowered. New players to puzzle genre will have trouble even with the easy difficulty. On a personal note to me its a 5/5 but for consumers I will have to warn them. It's a hard game and it will get people frustrated.)  


Sunday, March 27, 2011

Super Street Fighter 4 3D Review!


Super Street Fighter 4 3D is one of the main launch titles for the nintendo 3DS. Is this title just a poorly done port of the console version, or does it have more to offer? Well this is somewhat of a port but not necessary a bad one. Super Street Fighter 4 3D includes every character you have on the console version, along with alternative costumes. Everything from the console version is here, including challenges, trails, trophies and icons to unlock. It may be a port but it's not a watered down one by any means.

Graphics
(2D image of a 3D game)

As far as graphics go SSF4 3D looks great, except there are a few problems that hold it back from being truly stunning. The character models look sharp and crisp, each character looks just as good as his/her console counter part. However the backgrounds have taken a hit. For those who have played the console version of the game, know that the backgrounds look just as sharp as the characters. Here however the backgrounds feel a bit flat and just dull at times. For a handheld version of street fighter, its one of the best i've played. There have been other street fighter games for a handheld(street fighter alpha series for the PSP) But this is one of the best if not the best handheld port of the franchise.


Gameplay

(2D gameplay video)

The gameplay is exactly what you would expect out of a street fighter game. The inclusion of the thumb stick makes this even smoother, giving you full control of your character and commands. The top screen of course shows your characters, while the bottom touch screen adapts a new system. Giving you four slots to save any commands you want. Meaning you can fill the slots with your ultra combo, super combo and anything else you want allowing you to access it with a touch of a button. How natural does it feel? If you ever played the iphone version of Street Fighter 4, having the option to touch the ultra meter to do your ultra combo then you will be somewhat familiar with the touch pad. Personally I didn't find myself using the four touch pads that frequently, however I do see how it can add to the gameplay. Setting certain moves on the touch pad it can allow the player to focus on the timing of the combos, not just memorizing the commands to land them. Each character plays like their console counterpart, meaning you still have the basic controls and quarter circles for your hadoukens. Capcom did a great job adapting the control to the 3DS. (side note, they still include guiles trade mark putting his glasses on and off in the game. awesome.) 
3D Good or bad?
The 3D in SSF4 3D doesn't look bad, although its not really worth keeping it on for long. You can choose to play normally in the same side by side angle as in the console, or the "3D versus" mode where you're put in a sometimes distracting over the shoulder view. Using the 3D in the regular mode doesn't look bad, in fact it makes the character models stand out even more which gives it a nice look. When engaged in the 3D versus mode, the over the shoulder view can be fun although personally I don't see many using it when it comes to competitively play. While first using the 3D versus mode it definitely isn't bad, the 3D looks solid and game play doesn't change. However while in 3D versus mode, because you do have a over the shoulder view some times it gets in the way of you seeing your opponent. For example you could be jumping in the air, the over the shoulder view sometimes won't let you see the opponent, leaving you defenseless. Capcom really did try to make the 3D in the game legitimate and not just some gimmicky add on. It has its minor problems at time, but overall the 3D in the game looks great even if its not always needed. 

Different Modes
(2D image of a 3D game)

There are many modes to try out, although none of the modes with the exception of street pass are new. Arcade mode returns and plays exactly like it does on its console counterpart. Super street fighter 4 3D utilizes the same format as the console version on the 3DS. For those who have attempted a "quick match" on the console version know that most of the times it doesn't work, citing unable to connect or other problems. Well that transfers over to the 3DS version as well, although the custom match making does find opponents rather quick. The connection online is good, having experiencing  no lag online the game is truly impressive. While playing matches you unlock "Figure Points" or FP which allow you to unlock different figures of the characters. Why would this matter? Each character figure can be used in Street Pass. Along with each character their figure has a certain level rank, health, and attack stats. When your 3DS is in sleep mode and you walk past somebody who also has a 3DS and SSF4 3D, automatically your figures will go against each other deciding a winner based on who has the better team. You are also able to trade these figures with your friends or others via wifi. One impressive feature is the "download now" feature. You can play with someone who doesn't have the game, by doing a data transfer you can play with a friend. Although your friend will be limited to only using Ryu, it is still a very impressive and cool feature. 

The Verdict 
Capcom has continued to treat their street fighter franchise with love, although a port of a console game this is no different. Super Street Fighter 4 3D is one of the major launch titles for the 3DS and rightfully so, with its naturalistic controls and modes its as if you forgot its a handheld game. The game is responsive and the characters look great. With all this praise its also important to point out its flaws, the 3D may look good but in a 2D fighting game its kind of unnecessary. While in 3D mode at times the camera could be a bit confusing. 

The score 

4/5

The Good
  • The character models look great 
  • If you're new to the series this is a great place to start 
  • Online play is great 
  • All the trials are back and icons/trophies to unlock will keep you busy
  • Touch pad can make the game a little more interesting
  • All the characters from the console version are here
  • Plays smooth 

The Bad & The Ugly 

  • 3D isn't really necessary in a 2D fighting game
  • Backgrounds take a hit and stand out looking dull
  • If you played the console version there isn't anything really new here